Should they keep Bloodlust tier 1 but remove 2 and 3? (2024)

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AggressiveFTW Member Posts: 1,043

November 2020 in General Discussions

I am asking because it seems like the results are very mixed from what I've been hearing from people now that Bloodlust is disabled. Maybe keeping tier 1 but removing 2 and 3 would be a better idea than removing the whole mechanic?

27

  • gibblywibblywoo Member Posts: 3,772

    November 2020

    I think this could be the answer tbh.

    Bloodlust one allows the killer to have a chance at ending a strong loop quicker than 2 or 3 more rotations, and is a godsend for weaker M1 killers. BL2 and 3 are a problem because they allow the killer to play dumb and just brute force a pallet, removing any back and forth or mindgame/skill for either side.

    22

  • NomiNomad Member Posts: 3,178

    November 2020

    I think this is the far better choice then just removing it. It'll help those killers that have very little or nothing in terms of mobility, like Myers, Pig, Trapper, and help them actually catch up. But killers also won't be able to just mindlessly hold W and get downs because of it.

    9

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765198#Comment_1765198

    Yeah keeping Bloodlust tier 1 would maybe be the best option for all ranks.

    3

  • KateDunson Member Posts: 714

    November 2020

    Bloodlust 1 can stay, 2and 3 are a problem because doesnt require skill at all

    11

  • Maj33y Member Posts: 236

    November 2020

    Honestly I don't see a problem with Blood lust ... the thing is some PC players "Mostly" are modifying these game files to give themselves an upper hand right off the bat . (in short words Cheating) so after Cross-play this became more noticeable to the community and that's why this became an issue IMO .

    I play both roles but survivor more than killer and as mentioned above it's an important mechanic that helps in strong loops for weak killers or as a reward to the player for keeping on the chase for so long . and I would rather them not remove it completely but perhaps removing a tier or two if they must or only doing some tweaks to it to make fair .

    but my point is even with this mechanic fully removed that's even gonna entice more PC players to go on and edit or crack game files to give themselves a boost . I think that's where the problem relies actually because lately i've been seeing more players with Legendary skin so it's all suspicious and if it's something minor like a slight speed boost you can never tell .

  • Boss Member Posts: 13,614

    November 2020

    Fine by me, it's the only one that i ever activate anyway.

    8

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765220#Comment_1765220

    https://forum.deadbydaylight.com/en/discussion/comment/1765244#Comment_1765244

    Exactly, as I said previously, 2 and 3 are mostly activated by rank 10+ killers. I think removing 2 and 3 would also benefit low rank killers as it will teach them that they cannot just rely on Bloodlust every time they're in chase.

  • GingerBeard Member Posts: 272

    November 2020

    Yeah I feel this would be the correct way to go for now.

    1

  • NekoTorvic Member Posts: 767

    November 2020

    I mostly agree. The only circ*mstance where I feel Bloodlusdt 2 and 3 are useful is during Endgame, where youre trying to prevent a survivor to get to the exit or to the Hatch, and so you cannot break pallets and give them that distance, however there's nothing stopping that survivor from just predropping every pallet. So BL 3 balances the survivor playing it that safe and extending chases without thinking about it.

    Otherwise, during normal gameplay BL 1 is the only one needed.

    It could actually be pretty cool if we make it BL 1 is available throughout the game, BL 2 unlocks after all gens are done and BL 3 unlocks after hatch opens or after the gates open.

    2

  • FearlessHunter Member Posts: 530

    November 2020

    I like this idea, there's nothing really wrong with bloodlust level 1 and killers like pig, trapper and myers seriously need bloodlust at some loops. It's actually painful seeing basic M1 killers getting looped constantly.

  • Lowell Member Posts: 15

    November 2020

    I would like more a more balanced titles to not need the bloodlust and maybe a kind of bloodlust when you spend some time travelling the map without chase someone, but if they make to only activate one level of bloodlust is fine

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765608#Comment_1765608

    https://forum.deadbydaylight.com/en/discussion/comment/1765618#Comment_1765618

    I think it could get difficult reworking every tile so it won't need Bloodlust. You can see when people play now without Bloodlust that they don't get a hit that they otherwise would if they had Bloodlust tier 1.

  • dezzmont Member Posts: 481

    November 2020 edited November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765708#Comment_1765708

    Why do you think BL is outdated? A lot of people saying this seem to think BL is some sort of magic free advantage that seriously impacts normal chases rather than putting a time limit on how long you can loop at one object.

    I personally think BL is fine. If the killer is willing and able to invest 45 seconds into a loop, and your in a position where you can't break LOS, guess what? Your not actually doing something very skilled as a survivor. Learning to do a loop isn't trivial, but it isn't 'hard' and it is entirely rote to do an optimal loop, especially around objects that don't block LOS and thus don't have real mindgame potential. So saying 'The killer is just brute forcing it' is stupid... doing a loop is the SURVIVOR brute forcing it, creating a scenario out of the geometry of their relatively hitboxes to extend out time with actually nothing the killer can do about it besides running the loop.

    There is this meme that Bloodlust is 'low skill' but in reality what it does is forcibly make it so you can't get a 'safe zone' with a pallet outside of super extreme 'megasafe' scenarios. I think that is fine, in normal play scenarios 90% of the time the killer farming up to BL3 is the wrong move, and survivors can just... not allow it to happen by abandoning the loop and resetting BL and absolutely screwing the killer. In that 10% of scenarios it serves to force the survivor to respect the killer.

    Complaining about Bloodlust strikes me as complaining about old pallets pre-vacuum but worse. Once vacuum was added, all tension left the survivor side because now there were massive safe zones the killer couldn't hurt you all around the map that made extending chases indefinitely trivial, which made doing gens and actually plotting out your movement over the map very boring because you always felt like you could last indefinitely. Bloodlust lets survivors waste time (Quite a lot of it in fact) while still saying 'Ok but you can't JUST loop everywhere all the time anymore.' DBD is just NOT FUN when survivors can treat any pallet+window combination as an indefinite or even just long term tool to keep a chase going, and we know that pretty solidly. I think that means BL is in fact, not outdated.

    After all, the geometry problem it exists to solve has NOTHING to do with vacuum pallets, so saying 'vacuum is gone so its outdated' is kinda... dumb? It existed to solve problems with entirely non-pallet based 'loops' where the amount of turns on a wall made it so the killer was slower than the survivor, meaning perfect survivor play made that area an infinite. Vacuum pallets going away doesn't change that, so the conditions that made Bloodlust required are... still here.

    Its also a pretty narrow and well tuned mechanic. Bloodlust 1 happens pretty much automatically for being in a chase, you can't NOT get BL1 after getting a hit unless the survivor makes a mistake, and they are such minor movespeed increases that you won't notice them even when they are happening that much until you get to 3, they just let you turn those corners slightly faster to ensure that weird things like 'a hook spawned next to this wall' doesn't make a loop an infinite, and, again, getting to 3 means either Killer or Survivor made a huge mistake.

    TL;DR: You shouldn't NEED to be able to run one loop for more than 45 seconds. Also, literally nothing about why bloodlust was need was changed, so this test is actively kinda stupid?

    5

  • CashelP14 Member Posts: 5,564

    November 2020

    Why does this feel like it's been ripped straight out of a scottjund video?

    2

  • The_Bootie_Gorgon Member Posts: 2,340

    November 2020

    Remove BL 2 and 3 and Leave BL1.

    4

  • Pennywise Member Posts: 256

    November 2020

    There are some loops you can use indefinitely now vs the huntress. It is hilarious.

  • DetailedDetriment Member Posts: 2,632

    November 2020

    Scott recommended this. It would easily be the healthiest choice for the mechanic. Killer's can no longer bloodlust Autohaven's car loops, but they still have a method of catch-up should they fall behind.

    1

  • MrPenguin Member Posts: 2,424

    November 2020

    Yeah this sounds good to me, BL 1 is usually the only one I ever activate unless I got extremely unlucky with a tile chain.

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765730#Comment_1765730

    Well, I got the idea from him, you could say I "copied" him, I personally don't care. I just thought to myself what a brilliant solution to the Bloodlust situation it would be. I've also seen some streamers playing without Bloodlust and it looks a little problematic imo.

  • Khar Member Posts: 640

    November 2020 edited November 2020

    Ditch bloodlust entirely and have them work on fixing maps and loops so we shouldn't EVER need something like bloodlust again.

    1

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766134#Comment_1766134

    But it would be pretty much the same, wouldn't it? I mean if they would fix maps and loops so we wouldn't need Bloodlust tier 1 then it would be like playing WITH Bloodlust. It would take too much work I think for them to do so, why not just ditch tier 2 and 3 and keep 1? I mean almost everyone in this thread agrees with me on this idea.

  • Khar Member Posts: 640

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766142#Comment_1766142

    So what if it takes too much work? They should be encouraged to do a better job. Bloodlust was added because of how unbalanced it was to use god tier loops and they should keep working to get rid of those aspects of the game rather than keep holding things together with band-aids and duct tape.

  • smileybones Member Posts: 64

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765729#Comment_1765729

    Pretty much sums up how I feel about survivors trying to decide what parts of killer are skilled or not.

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766225#Comment_1766225

    Why should they work on something that would be the same as keeping Bloodlust tier 1? If they reworked loops to be so you don't need Bloodlust at all anymore then that would technically mean that the experience would be the same if they didn't rework loops and kept Bloodlust tier 1.

  • CashelP14 Member Posts: 5,564

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766122#Comment_1766122

    I'm only trolling mate lol sorry if it looks like I'm being a dick. Just was joking about the fact that you said basically the same thing as him without actually mentioning him.

    I think only having bloodlust 1 would be fine. Could have Beast Of Prey be the only way you reach bloodlust 2 and 3.

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766269#Comment_1766269

    No problem haha. So that would also mean that Beast of Prey will finally be meta in low ranks? 😂

  • CashelP14 Member Posts: 5,564

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766276#Comment_1766276

    It would actually give Beat Of Prey a proper purpose lol

  • CJCA915 Member Posts: 56

    November 2020

    I personally saw nothing wrong with the mechanic and even as a red rank killer, I've hit tier 3 BL a few times...

  • siren_sorceress Member Posts: 321

    November 2020

    https://forum.deadbydaylight.com/en/discussion/207692/should-they-keep-bloodlust-tier-1-but-remove-2-and-3

    Why should a killer be rewarded for being outplayed in loops and jungle gyms? Break the pallet.

  • Freki Member Posts: 1,903

    November 2020

    https://forum.deadbydaylight.com/en/discussion/207692/should-they-keep-bloodlust-tier-1-but-remove-2-and-3

    the results are not in what so ever. what you have seen is the vocal very much minority of people talking about it. i haven't seen over 30K-70K users weighing in on the forums and that's only the people on steam not the people on PS4 and Xbox being included in the numbers. there are ps4 and xbox users logging in here and weighing in but still not a huge number. they will reactivate blood lust on monday at 11am eastern without removing anything. they will go in and look at the data THEN to make more concrete ideas.

    https://forum.deadbydaylight.com/en/discussion/comment/1765242#Comment_1765242

    it's a very few "SOME" pc players that will hack the code. and if the coding is able to be activated that way then it's on behavior. this is not what people were changing before.

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1766986#Comment_1766986

    Wdym? Bloodlust tier 1 is the only one that doesn't reward bad playstyle by killer. Tier 2 and 3 are the ones that are called Bloodlust farming or whatever. Most of the killers that farm Bloodlust are in low ranks and not skilled.

  • dezzmont Member Posts: 481

    November 2020 edited November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1767220#Comment_1767220

    Bloodlust also rewards high skill killers who achieve extremely good pressure. If your going to 2 or 3 every chase forever your obviously not that good, but having a mechanic that forces survivors to either clean end the chase or lose a hit if their team can't pressure the killer back isn't the worst thing.

    I guess the best way to put it is 'If the killer is investing 45+ seconds into you, and your not popping 2 gens, is the killer REALLY bad for doing so, or did they just notice that no one is repairing?'

    That said I wouldn't shed a tear for Tier 3, which actually IS a 'loops forcibly over' mechanic. Tier 2 has its moments for endgame/high pressure scenarios but you should be able to clear basically any loop with it very quickly unless its a safe and that is a super niche thing to need.

    Tier 1 is just unambiguously good for the game IMO. Survivors shouldn't feel super comfortable sitting in the killer's LOS without a lot of stuff between them and Tier 1 helps prevent that. Looping is sorta an unintended feature of DBD overall and sadly is now the only real way to survive because survivors mover slower overall, but at least requiring survivors to try to run the killer through the map rather than on one really good building is an ideal outcome in this post-juke world.

  • AggressiveFTW Member Posts: 1,043

    November 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1765834#Comment_1765834

    I guess the Sacrificial Ward would be good in that case lol.

  • pandorayr Member Posts: 586

    November 2020

    Yes I agree with you.

    I think bloodlust level 2 and 3 are not necessary but for now it cannot be completely removed.

Should they keep Bloodlust tier 1 but remove 2 and 3? (2024)

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