Slap & Run

Slap & Run

In this addictive game you’re the city’s top slapper, and everybody needs to know! People are calmly strolling down the sidewalk, enjoying their day, and you can’t stand it!

The more people you slap, the bigger the crowd that will try to chase you down. Keep on racking up those slaps while you avoid obstacles and projectiles that will slow you down. You don’t want to know what happens when the mob gets its hands on you...

Slap & Run: Your Guide to Winning

The controls are simple and addictive: just swipe left and right to move your character. Get close enough to a pedestrian and you’ll give them a big slap upside the face!

Objective: Slap as many passengers as possible and run away without being caught

- Win: The character reaches the end of the race without being stumbled by any obstacles or being caught
- Loss: The character is caught by the other passengers or police that he has slapped or he is stumbled by an obstacle

Which game creation platform was used to develop this game?

A framework like Javascript was used to develop this game.

What category does this game belong to?

This game falls under the Casual classification.

Does the game contain any violent or harmful content?

Yes, Slap & Run features cruel elements.

Who was the creator of this video game?

The organization responsible for making this game is VOODOO.

How is the game categorized using tags?

The words used as tags to summarize the game are 3d, arcade, fighting, running, singleplayer.

Is blood featured in any way within the game?

Yes, Slap & Run includes graphic content related to blood.

Is this game suitable for a child’s age group?

No, Slap & Run would not be suitable for younger audiences.

For which gender is this game most suitable?

This game is designed for the Male demographic.

Does this game support mobile play for both iOS and Android users?

Yes, Slap & Run is available for play on mobile platforms.

Who is the ideal age group for this game?

The best age range to enjoy this game is Kids, Teens.
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