Masteries (2024)

Masteries (1)

Masteries (2)Masteries (3)Masteries (4)Masteries (5)Masteries (6)Masteries (7)Masteries (8)Masteries (9)
SoldierDemolitionistOccultistNightbladeArcanistShamanInquisitorNecromancerOathkeeper

Grim Dawn's skill classes are known as Masteries. Each Mastery has its own skill tree which represents the various character archetypes within the game. On reaching level 2, a player chooses a Mastery for their character to specialize in. At level 10, a second and final mastery may be chosen to complement the first choice and create a dual-class character.

3 of the 9 masteries are DLC: Necromancer and Inquisitor are included in Ashes of Malmouth, while Oathkeeper is in the Forgotten Gods expansion.

Contents

  • 1 Dual-classes
  • 2 Skill Points
  • 3 Skills
  • 4 Skill Types
  • 5 Skill Functions
    • 5.1 Default Weapon Attacks
    • 5.2 Weapon Pool Skills
    • 5.3 Exclusive Skills
  • 6 Respecs

Dual-classes[ | ]

SoldierDemolitionistOccultistNightbladeArcanistShamanInquisitorNecromancerOathkeeper
SoldierCommandoWitchbladeBlademasterBattlemageWarderTacticianDeath KnightWarlord
DemolitionistCommandoPyromancerSaboteurSorcererElementalistPurifierDefilerShieldbreaker
OccultistWitchbladePyromancerWitchHunterWarlockConjurerDeceiverCabalistSentinel
NightbladeBlademasterSaboteurWitchHunterSpellbreakerTricksterInfiltratorReaperDervish
ArcanistBattlemageSorcererWarlockSpellbreakerDruidMage HunterSpellbinderTemplar
ShamanWarderElementalistConjurerTricksterDruidVindicatorRitualistArchon
InquisitorTacticianPurifierDeceiverInfiltratorMage HunterVindicatorApostatePaladin
NecromancerDeath KnightDefilerCabalistReaperSpellbinderRitualistApostateOppressor
OathkeeperWarlordShield BreakerSentinelDervishTemplarArchonPaladinOppressor

Skill Points[ | ]

There are a total of 248 Skill Points available. 237 Skill Points are earned by leveling up. The other 11 Skill Points are from Quests.

The Forgotten Gods Expansion makes four more Skill Points available, from the following quests:

Skills[ | ]

Mastery skills are first unlocked by investing Skill Points in the Mastery bar. The Mastery Bar is divided into 9 tiers. Filling the Mastery bar up to a particular tier allows points to then be spent on skills of that tier. Each Skill Point put into the Master Bar also grants the character an increase in base attributes. A maximum of 50 Skill Points can be invested in the Mastery bar for each Mastery.

Masteries (10)
Tier123456789
Skill Points in Mastery Bar1510152025324050

Skill Types[ | ]

Skills in Grim Dawn can be divided into four types:

  • Active skills require manual activation by the player, and are assigned to the mouse or skill bar.
  • Passive skills activate automatically, and can provide bonuses or chance on attack effects.
  • Modifiers alter the behavior of Active and Passive skills by adding additional effects.
  • Transmuters are a class of Modifier that alters the basic function of an active or passive skill. They can provide interesting trade-offs and a greater range of build possibilities, and give players more flexibility as to how they use certain skills. Each Mastery features 3-5 Transmuters.

Skill Functions[ | ]

Default Weapon Attacks[ | ]

These are Active skills that serve as auto-attack replacers for melee or ranged weapon use, and can be bound to the left mouse button. In addition to those available from Masteries, several are granted by items.

Auto-AttackSourceDamage Types

Masteries (11)

Masteries (12)

Cadence

01/16When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
1 Energy Cost
2 Charge Levels: 100%
130% Weapon Damage
24 Physical Damage
16/164 Energy Cost
420% Weapon Damage
182 Physical Damage
CadenceSoldierPhysical

Masteries (13)

Masteries (14)

Fire Strike

01/12When used as your default weapon attack, Fire Strike inflicts additional physical and fire damage.
1 Energy Cost
100% Weapon Damage
4 Fire Damage
+4% Physical Damage
12/123 Energy Cost
122% Weapon Damage
38 Fire Damage
+56% Physical Damage
Fire StrikeDemolitionistPhysical, Fire

Masteries (15)

Masteries (16)

Savagery

01/161 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
6 Lightning Damage
12 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage
16/167 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
46 Lightning Damage
147 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage
SavageryShamanLightning, Bleeding

Masteries (17)

Masteries (18)

Righteous Fervor

01/161 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
6 Physical Damage
12 Burn Damage over 3 Seconds
+8% Physical Damage
+8% Burn Damage
16/167 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
46 Physical Damage
147 Burn Damage over 3 Seconds
+90% Physical Damage
+90% Burn Damage
Righteous FervorOathkeeperPhysical, Burn (+ Acid/Vitality)

Masteries (19)

Masteries (20)

Troll Rage

1/16 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 110%
114% Weapon Damage
40 Physical Damage
-30 Offensive Ability
Troll RageMistborn Talisman (relic)Physical

Masteries (21)

Masteries (22)

Beronath's Fury

1/16 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 110%
124% Weapon Damage
12 Physical Damage
33 Elemental Damage
+60% to All Damage
+60% Elemental Damage
Beronath's FuryShard of Beronath (component)Elemental

Masteries (23)

Masteries (24)

Belgothian's Strikes

1/18 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%, 115%
155% Weapon Damage
45-52 Physical Damage
33 Piercing Damage
+110% Physical Damage
+110% Pierce Damage
+110% Internal Trauma Damage
+10% Attack Speed
Belgothian's StrikesBelgothian's Slaughter (set)Physical, Pierce, Internal Trauma

Masteries (25)

Masteries (26)

Runic Bolts

1/14 Energy Cost
125% Weapon Damage
70 Elemental Damage
+100% Elemental Damage
+40% Elemental Damage
33% Chance of:
240 Burn Damage over 3 Seconds
240 Frostburn Damage over 3 Seconds
240 Electrocute Damage over 3 Seconds
Runic BoltsRunebinder's Spellthrower (Crossbow)Elemental

Masteries (27)

Masteries (28)

Fleshwarped Strikes

1/14 Energy Cost
130% Weapon Damage
75 Aether Damage
+12% Crit Damage
40% Chance of +360% Aether Damage
18% Slower target Movement for 2 Seconds
Fleshwarped StrikesHeart of Theodin Marcell (Scepter)Aether

Masteries (29)

Masteries (30)

Touch of Chaos

1/13 Energy Cost
133% Weapon Damage
33-135 Chaos Damage
40% Chance of +400% Chaos Damage
20% Reduced target's Damage for 2 Seconds
20% Reduced target's Resistances for 2 Seconds
Touch of ChaosRah'Zin's Torment (Set)Chaos

Weapon Pool Skills[ | ]

These are Passive abilities that have a chance to proc with auto attacks and default weapon skills. Weapon Pool Skill bonuses are applied on top of the auto-attack replacer's damage, with the exception of Cadence, where the proc on the 3rd hit will over-ride any WPS. WPSs can also be used in conjunction with attack skills with cooldowns, such as Amarasta's Blade Burst and Bone Harvest, where they will proc during the cooldown period.

Many items also grant weapon pool skills.

SkillUsed withMastery

Masteries (31)

Masteries (32)

Markovian's Advantage

01/12Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
16 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds
12/1226% Chance to be Used
140% Weapon Damage
123 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds
Markovian's AdvantageAll AttacksSoldier

Masteries (33)

Masteries (34)

Zolhan's Technique

01/12Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
90 Internal Trauma over 5 Seconds
15% Slower Enemy Attack for 2.8 Seconds
12/1226% Chance to be Used
5 Target Maximum
175% Weapon Damage
685 Internal Trauma over 5 Seconds
33% Slower Enemy Attack for 10 Seconds
Zolhan's TechniqueAll AttacksSoldier

Masteries (35)

Masteries (36)

Feral Hunger

01/10Requires a two-handed melee or two-handed ranged weapon. Activates off default weapon attacks.
8% Chance to be Used
180 Degree Attack Arc
5 Target Maximum
110% Weapon Damage
28 Bleeding Damage over 2 Seconds
10% of Attack Damage converted to Health
10/1025% Chance to be Used
160% Weapon Damage
204 Bleeding Damage over 2 Seconds
33% of Attack Damage converted to Health
Feral HungerTwo-Handed MeleeShaman

Masteries (37)

Masteries (38)

Upheaval

01/10Requires a two-handed melee or two-handed ranged weapon. Activates off default weapon attacks.
100% Chance to be Used
3 Meter Radius
50% Weapon Damage
15 Lightning Damage
78 Bleeding Damage over 3 Seconds
10/10115% Weapon Damage
74 Lightning Damage
348 Bleeding Damage over 3 Seconds
UpheavalTwo-Handed MeleeShaman

Masteries (39)

Masteries (40)

Amarasta's Quick Cut

01/0812% Chance to be Used
70% Weapon Damage
19 Piercing Damage
+5% Crit Damage
08/0822% Chance to be Used
100% Weapon Damage
68 Piercing Damage
+35% Crit Damage
Amarasta's Quick CutMelee Dual WieldNightblade

Masteries (41)

Masteries (42)

Belgothian's Shears

01/0812% Chance to be Used
165 Degree Attack Arc
3 target Maximum
110% Weapon Damage
14-19 Physical Damage
+12% Pierce Damage
Stun target for 0.7 Seconds
08/0822% Chance to be Used
128% Weapon Damage
56-86 Physical Damage
+115% Pierce Damage
Belgothian's ShearsMelee Dual WieldNightblade

Masteries (43)

Masteries (44)

Execution

01/0812% Chance to be Used
230% Weapon Damage
54 Cold Damage
9% Reduction to Enemy's Health
08/0822% Chance to be Used
265% Weapon Damage
110 Cold Damage
23% Reduction to Enemy's Health
ExecutionMelee Dual WieldNightblade

Masteries (45)

Masteries (46)

Nidalla's Hidden Hand

01/086 Acid Damage
30 Poison Damage over 5 Seconds
+8% Acid Damage
+8% Poison Damage
12% Slow target for 5 Seconds
5% Piercing Damage converted to Acid Damage
08/0828 Acid Damage
160 Poison Damage over 5 Seconds
+66% Acid Damage
+66% Poison Damage
30% Slow target for 5 Seconds
33% Piercing Damage converted to Acid Damage
Nidalla's Hidden HandMelee Dual WieldNightblade

Masteries (47)

Masteries (48)

Whirling Death

01/0812% Chance to be Used
360 Degree Attack Arc
6 Target Maximum
100% Weapon Damage
31 Piercing Damage
75 Bleeding Damage over 3 Seconds
08/0822% Chance to be Used
120% Weapon Damage
80 Piercing Damage
327 Bleeding Damage over 3 Seconds
Whirling DeathMelee Dual WieldNightblade

Masteries (49)

Masteries (50)

Bursting Round

01/10This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
2.5 Meter Radius
90% Weapon Damage
18 Physical Damage
19 Fire Damage
10/1022% Chance to be Used
4 Meter Radius
130% Weapon Damage
72 Physical Damage
90 Fire Damage
Bursting RoundRanged AttacksInquisitor

Masteries (51)

Masteries (52)

Chilling Rounds

01/10This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
50% Weapon Damage
14 Piercing Damage
14 Cold Damage
60 Frostburn Damage over 3 Seconds
Freeze Target for 0.7 Seconds
10/1022% Chance to be Used
80% Weapon Damage
41 Piercing Damage
41 Cold Damage
339 Frostburn Damage over 3 Seconds
Freeze Target for 0.7 Seconds
Chilling RoundsRanged AttacksInquisitor

Masteries (53)

Masteries (54)

Storm Spread

01/10This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
3 Projectiles
28% Weapon Damage
10 Piercing Damage
12-18 Lightning Damage
27 Electrocute Damage over 3 Seconds
10/1022% Chance to be Used
4 Projectiles
33% Weapon Damage
28 Piercing Damage
21-36 Lightning Damage
108 Electrocute Damage over 3 Seconds
Storm SpreadRanged AttacksInquisitor

Masteries (55)

Masteries (56)

Reaping Strike

01/10Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
17 Vitality Damage
15 Aether Damage
15% of Attack Damage Converted to Health
6 Energy Leech over 2 Seconds
10/1025% Chance to be Used
136% Weapon Damage
76 Vitality Damage
65 Aether Damage
36% of Attack Damage Converted to Health
54 Energy Leech over 2 Seconds
Reaping StrikeAll AttacksNecromancer

Masteries (57)

Masteries (58)

Necrotic Edge

01/12Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
17 Cold Damage
45 Vitality Decay over 3 Seconds
30% Chance to Confuse target for 1.5 Seconds
12/1226% Chance to be Used
5 Target Maximum
140% Weapon Damage
92 Cold Damage
411 Vitality Decay over 3 Seconds
100% Chance to Confuse target for 1.5 Seconds
Necrotic EdgeAll AttacksNecromancer

Masteries (59)

Masteries (60)

Smite

01/1012% Chance to be Used
100% Chance to pass through Enemies
70 Degree Attack Arc
3 target Maximum
110% Weapon Damage
18 Physical Damage
16 Fire Damage
Stun target for 0.7 Seconds
+5% Damage to Undead
+5% Damage to Chthonics
10/1026% Chance to be Used
136% Weapon Damage
103 Physical Damage
94 Fire Damage
+26% Damage to Undead
+26% Damage to Chthonics
SmiteAll AttacksOathkeeper

Masteries (61)

Masteries (62)

Shattering Smash

01/1012% Chance to be Used
8 Meter Range
65% Weapon Damage
17 Physical Damage
125 Internal Trauma over 5 Seconds
4 Reduced target's Physical Resistance for 5 Seconds
10/1026% Chance to be Used
130% Weapon Damage
80 Physical Damage
555 Internal Trauma over 5 Seconds
22 Reduced target's Physical Resistance for 5 Seconds
Shattering SmashMelee Weapon & ShieldOathkeeper

Exclusive Skills[ | ]

These are Active skills which provide powerful buffs, only one of which can be activated at any one time.

Exclusive Skill

Masteries (63)

Masteries (64)

Menhir's Bulwark

01/12Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage
12/1215% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage
Menhir's BulwarkSoldier

Masteries (65)

Masteries (66)

Oleron's Rage

01/12This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
30-50 Internal Trauma over 5 Seconds
+25% Physical Damage
+25% Pierce Damage
+25% Internal Trauma Damage
+3% Offensive Ability
+1% Movement Speed
12/12140-195 Internal Trauma over 5 Seconds
+135% Physical Damage
+135% Pierce Damage
+135% Internal Trauma Damage
+14% Offensive Ability
+12% Movement Speed
Oleron's RageSoldier

Masteries (67)

Masteries (68)

Possession

01/12This ability must be toggled to maintain its effect.
2% Damage Absorption
10 Chaos Damage
+25% Acid Damage
+25% Vitality Damage
+25% Chaos Damage
+25% Poison Damage
+25% Vitality Decay
2% Chaos Resistance
100% Skill Disruption Protection
12/1215% Damage Absorption
42 Chaos Damage
+135% Acid Damage
+135% Vitality Damage
+135% Chaos Damage
+135% Poison Damage
+135% Vitality Decay
25% Chaos Resistance
100% Skill Disruption Protection
PossessionOccultist

Masteries (69)

Masteries (70)

Primal Bond

01/12This ability must be toggled to maintain its effect.

2% Damage Absorption
30 Bleeding Damage over 3 Seconds
+25% Physical Damage
+25% Internal Trauma Damage
+25% Bleeding Damage with +6% Increased Duration
5% Less Damage from Beasts

Bonus to All Pets

18 Bleeding Damage over 3 Seconds
+8% to All Damage
+8% Crit Damage

12/12

15% Damage Absorption
129 Bleeding Damage over 3 Seconds
+135% Physical Damage
+135% Internal Trauma Damage
+135% Bleeding Damage with +50% Increased Duration
18% Less Damage from Beasts

Bonus to All Pets

84 Bleeding Damage over 3 Seconds
+74% to All Damage
+33% Crit Damage

Primal BondShaman

Masteries (71)

Masteries (72)

Reckless Power

01/12Exclusive Skill - only one Exclusive Skill can be active at any one time.
6-15 Aether Damage
+25% Fire Damage
+25% Aether Damage
+25% Burn Damage
15% Physical Damage converted to Aether Damage
+2% Attack Speed
+2% Casting Speed
40 Fire Retaliation
25% Chance of 1 Second of Stun Retaliation
12/1239-48 Aether Damage
+135% Fire Damage
+135% Aether Damage
+135% Burn Damage
+12% Attack Speed
+2% Casting Speed
238 Fire Retaliation
50% Chance of 1 Second of Stun Retaliation
Reckless PowerArcanist

Masteries (73)

Masteries (74)

Star Pact

01/12Exclusive Skill - only one Exclusive Skill can be active at any one time.
36 Frostburn Damage over 3 Seconds
+25% Cold Damage
+25% Lightning Damage
+25% Frostburn Damage
+25% Electrocute Damage
15% Physical Damage converted to Lightning Damage
15% Aether Damage converted to Cold Damage
+1% Skill Cooldown Reduction
12/12102 Frostburn Damage over 3 Seconds
+135% Cold Damage
+135% Lightning Damage
+135% Frostburn Damage
+135% Electrocute Damage
15% Physical Damage converted to Lightning Damage
40% Aether Damage converted to Cold Damage
+10% Skill Cooldown Reduction
Star PactArcanist

Masteries (75)

Masteries (76)

Stormcaller's Pact

01/12This ability must be toggled to maintain its effect.
24-39 Electrocute Damage over 3 Seconds
+8% Crit Damage
+25% Cold Damage
33% Chance of 75% Lightning Damage
+25% Frostburn Damage
+25% Electrocute Damage
15% Physical Damage converted to Lightning Damage
5% Reduced Stun Duration
12/1290-156 Electrocute Damage over 3 Seconds
+35% Crit Damage
+135% Cold Damage
33% Chance of 405% Lightning Damage
+135% Frostburn Damage
+135% Electrocute Damage
30% Reduced Stun Duration
Stormcaller's PactShaman

Masteries (77)

Masteries (78)

Aura of Censure

01/12This ability must be toggled to maintain its effect.
50 Energy Reserved
4.8 Meter Radius
13 Fire Damage
16 Burn Damage over 2 Seconds
8% Chance of Disrupt target's skills for 1 Second
4% Reduced target's Damage for 1 Second
-3% Elemental Resistance
12/12160 Energy Reserved
7 Meter Radius
74 Fire Damage
92 Burn Damage over 2 Seconds
20% Chance of Disrupt target's skills for 1 Second
15% Reduced target's Damage for 1 Second
-25% Elemental Resistance
Aura of CensureInquisitor

Masteries (79)

Masteries (80)

Aura of Conviction

01/12This ability must be toggled to maintaion its effect.
50 Energy Reserved
12 Meter Radius
8 Piercing Damage
+12% Physical Damage
+12% Pierce Damage
+25 Offensive Ability
3% Physical Resistance
10% Reduction in Burn Duration
12/12160 Energy Reserved
30 Piercing Damage
+90% Physical Damage
+90% Pierce Damage
+146 Offensive Ability
15% Physical Resistance
50% Reduction in Burn Duration
Aura of ConvictionInquisitor

Masteries (81)

Masteries (82)

Harbinger of Souls

01/12Exclusive Skill - only one Exclusive Skill can be active at any one time.
5 Vitality Damage
3% of Attack Damage converted to Health
30 Vitality Decay over 3 Seconds
+25% Vitality Damage
+25% Aether Damage
+25% Vitality Decay with +6% Increased Duration
15% Physical Damage converted to Vitality Damage
+3% Attack Speed
+3% Casting Speed
12/1221 Vitality Damage
10% of Attack Damage converted to Health
129 Vitality Decay over 3 Seconds
+135% Vitality Damage
+135% Aether Damage
+135% Vitality Decay with +50% Increased Duration
+14% Attack Speed
+14% Casting Speed
Harbinger of SoulsNecromancer

Masteries (83)

Masteries (84)

Master of Death

01/12This ability must be toggled to maintain its efect.

+8 Defensive Ability
+1% Offensive Ability
2% Vitality Resistance

Bonus to All Pets

+6% to All Damage
+5% Acid Damage
+5% Vitality Damage
+5% Poison Damage
25% Physical Damage converted to Vitality Damage
+1% Offensive Ability
2% Vitality Resistance

12/12

+75 Defensive Ability
+9% Offensive Ability
25% Vitality Resistance

Bonus to All Pets

+50% to All Damage
+60% Acid Damage
+60% Vitality Damage
+60% Poison Damage
50% Physical Damage converted to Vitality Damage
+12% Offensive Ability
25% Vitality Resistance

Master of DeathNecromancer

Masteries (85)

Masteries (86)

Divine Mandate

01/12Exclusive Skill - Only one exclusive skill can be activated at any one time.
50 Internal Trauma over 5 Seconds
+8% Crit Damage
+25% Physical Damage
+25% Fire Damage
+25% Internal Trauma Damage with +6% increased Duration
+25% Burn Damage
10% Slow Resistance
12/12160 Internal Trauma over 5 Seconds
+35% Crit Damage
+135% Physical Damage
+135% Fire Damage
+135% Internal Trauma Damage with +50% increased Duration
+135% Burn Damage
25% Slow Resistance
Divine MandateOathkeeper

Masteries (87)

Masteries (88)

Path of the Three

01/12Exclusive Skill - Only one exclusive skill can be activated at any one time.
40 Poison Damage over 5 Seconds
+25% Acid Damage
+25% Vitality Damage
+25% Poison Damage with +6% Increased Duration
+25% Vitality Decay
15% Physical Damage converted to Acid Damage
15% Fire Damage converted to Acid Damage
1% Skill Cooldown Reduction
12/12150 Poison Damage over 5 Seconds
+135% Acid Damage
+135% Vitality Damage
+135% Poison Damage with +46% Increased Duration
+135% Vitality Decay
40% Fire Damage converted to Acid Damage
10% Skill Cooldown Reduction
Path of the ThreeOathkeeper

Respecs[ | ]

Skills can be unlearned by visitinga Spirit Guide who will refund skill points for a small fee, which will increase the more skill points are refunded. Skills cannot be completely unlearned without first removing all points from passive skills which affect it. Points can also be removed from the Mastery bar, but Masteries themselves cannot be changed.

The Spirit Guide refund cost goes up every 20 points refunded. The initial cost is 25, then 50, 100, 150, 200, 300, 400, 500, (Not sure after this).

The Tonic of Reshaping can be used to reset all Attribute Points, while the Tonic of Clarity can be used to reset all Devotion Points.

  • Masteries

  • Items

  • Creatures

  • Factions

  • Locations

  • Constellations

  • Soldier

  • Demolitionist

  • Occultist

  • Nightblade

  • Arcanist

  • Shaman

  • Inquisitor

  • Necromancer

  • Oathkeeper

See Also
Grim Dawn
Locations
Devil's CrossingShrinesChallenge dungeonsSecret areas
Act 1
Devil's CrossingLower CrossingWightmireFoggy BankThe Flooded PassageBurrwitch OutskirtsBurrwitch VillageThe Warden's CellarUnderground TransitHidden Laboratory
Act 2
Arkovian FoothillsOld ArkoviaCronley's HideoutTwin FallsBroken HillsSmuggler's Pass
Act 3
Deadman's GulchProspector's TrailPine BarrensHomesteadRotting CroplandsSorrow's BastionThe Blood GroveDarkvale Gate
Act 4
Asterkarn RoadAsterkarn ValleyFort IkonGates of NecropolisNecropolis Interior
Act 5
GloomwaldUgdenbogCoven's RefugeBarrowholm
Act 6
Lone WatchMalmouth OutskirtsMalmouth SewersSteelcap DistrictCrown Hill
Forgotten Gods
Conclave of the ThreeKorvan PlateauTemple City of OsyrKorvan SandsCairan DocksSunbane OasisVanguard of the ThreeRuins of AbydInfernal WastesRemnants of Korvan CityTomb of the Eldritch SunThe Eldritch Gate
Constellations
Tier 1
Masteries (89) AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Masteries (90) FiendGhoulJackalRatViperVultureWretch
Masteries (91) Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Masteries (92) Assassin's BladeCraneDryadLionPantherStagTortoise
Masteries (93) BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron
Masteries (2024)

FAQs

Is it worth spending gems on masteries? ›

Champion Masteries, and more importantly the masteries of your starting Champion, are by far the best investment for your Gems when you first start out and should be the first thing you try to reach.

How many Minotaur runs to Max Masteries? ›

Divine scrolls 950 Scrolls needed. 12 is max drop and needs 80 runs to max. Needs a drop raise of no less than +75% even 100% would be fair. Best case scenario it takes 122 runs, 14 Energy each run makes it 1708 Energy.

How much energy does it take to get all masteries? ›

Farming Minotaur for a full set of mastery scrolls takes around 2000 energy per champion, which by no means is a small amount of energy especially if you do not spend on the game, which is why many people opt to spend 800 gems instead to instantly collect their mastery scrolls.

How many scrolls are needed for masteries? ›

Each champion can receive a maximum of 100 Basic Scrolls (5 Masteries), 600 Advanced Scrolls (6 Masteries) and 950 Divine Scrolls (4 Masteries). Divine Scrolls can be obtained upon receiving all of the champion's Advanced Scrolls. Advanced Scrolls can be obtained after receiving all of the champion's Basic Scrolls.

What is worth spending gems on COC? ›

What Are The Best Ways To Spend Gems In Coc? The best ways to spend gems in COC are on builders, which speed up base development, and boosting resource collectors, which increases resource intake. Spending gems on training or resource potions can also be effective during certain strategic times.

What should you spend gems on in Castle Clash? ›

The best use of Gems is probably buying random Heroes or rolling for talents once you have all the Heroes you want. A hero bought with Gems will be more likely to be Elite and Legendary than one bought with Honor Badges.

What level should I be for the Minotaur? ›

How to Unlock the Minotaur Quest. Of course, after first completing Unified Front, and then A Family's Legacy, you will be able to start Myths and Minotaurs, the first quest in A Place of Twists and Turns quest line. We suggest you be at least level 30 before starting this quest.

How many times can you reset masteries raid? ›

Resetting a Champion's Masteries returns all the Scrolls you had used and you get to freely select a new Mastery build. Each Champion gets one free Mastery Reset, after which, each reset costs 150 Gems.

What does Lore of Steel do in Raid? ›

People keep thinking Lore of Steel (LOS) works on EVERYTHING! Increases the Base Set Stat Bonuses of all Artifact Sets THAT INCREASE BASE STATS BY 15%. This increase is multiplicative, not additive.

How do you train masteries? ›

To train a mastery, players simply need to access the mastery system interface and select a mastery. If the player does not manually select a mastery, the game will automatically start training the first mastery available.

How much mastery is mastery 5? ›

Unlocking Champion Mastery
Mastery LevelRequirements
34,200 Mastery Points
46,600 Mastery Points
59,000 Mastery Points 1 Mark of Mastery
610,000 Mastery Points 1 Mark of Mastery
4 more rows
May 21, 2024

How many masteries do you get in Titan Quest? ›

You choose your first mastery at level 2, and when you reach level 8 the choice of choosing another is available as well. There are a total of 9 Masteries to choose from.

Can you have multiple masteries Poe? ›

The set of mastery passives offered are shared among their respective cluster categories, so for example a player can allocate a Fire Mastery from any of several Fire-related clusters, but the same mastery cannot be allocated twice.

Should I use gems in clash Royale? ›

Save gems for valuable events like Grand Challenges for optimal rewards. Avoid spending gems on unnecessary items and focus on long-term benefits like tournament rewards. Consider participating in challenges or tournaments to make the most of your gems.

Should I buy the gem mine in raid? ›

The quick answer is yes, the Gem Mine is definitely worth the investment. Why, you ask? Because it's a steady source of gems, one of the game's most precious in-game currencies.

What does mastery do in gems of war? ›

First, you gain more mana from gem match with higher masteries. Second, in PQ3 you deal elemental damage when charging up your spells by matching gems. Higher masteries will result in higher elemental damage dealt.

How do you spend gems on coin master? ›

These can be used at The Gems Market to purchase a selection of our promotion offers and get some awesome rewards. 🎉 You can also save yourself by using gems to skip the trap if you happen to land on the Sneaky Dragon while playing Castle of Fortune.

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